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Month: November 2018

New rav1e GUI and opus GUI released (2018-11-28)

New rav1e GUI and opus GUI released (2018-11-28)

Hi everyone, I’ve released updated downloads for rav1e_gui and opus_gui which includes the latest commits performed to rav1e and opus. Download the new release of rav1e_gui here: rav1e_gui v1.3 – release 2018-11-28 Download the new release of opus_gui here: Opus GUI v1.3 release 2018-11-27 As usual, standalone compiles of these tools can also be downloaded: Download the rav1e build which includes up to yesterday’s commits here: rav1e 0.1.0 33c298d (2018/11/28) Download the latest opus-tools package which includes opusenc, opusdec and…

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Announcing rav1e GUI v1.3

Announcing rav1e GUI v1.3

Hi everyone, I have released rav1e GUI v1.3: This new version adds the new min-keyframe argument to the GUI as well as making the existing keyframe be the max keyframe interval. This means you can now specify a number of frames to be the minimum and maximum keyframe interval and rav1e will make keyframes according to these specified numbers. If you’d like to just use a single keyframe interval, you can specify the same number in the minimum and maximum…

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The Hidizs EX-01

The Hidizs EX-01

Hi everyone, Today, I’ll show you the Hidizs EX-01 in-ear headphone: We can see it has a frequency response of 20-20K. Also we can see that the driver size is 8mm. I haven’t taken the wrapping of it, so here’s the pictures with the wrap taken off: When I opened it, we can see some promotion material: And then we can see the headphones itself: When we take them out, this is how it looks: Sound How does it sounds?…

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rav1e GUI v1.2 released!

rav1e GUI v1.2 released!

Hi everyone, Today, I’ve released a new version of rav1e_gui: This version adds a piece seconds parameter that you can modify to split the video file into the specified seconds amount part. This gives you greater control on how long should the parts be to encode them to AV1 using rav1e. You can download this new version here: https://github.com/moisesmcardona/rav1e_gui/releases/v1.2 Enjoy!

Photos from Puerto Rico from the Sky (November 2018)

Photos from Puerto Rico from the Sky (November 2018)

Hi everyone, This weekend, I traveled to Puerto Rico. I enjoy the Island a lot and this time of the year is great because not only is this week Thanksgiving week, but we can also start feeling the Winter breeze. I’m enjoying the weather so far and I’ll be spending this week over here. Here’s some pictures I took when we were going to land: Hope you enjoyed the pics!

Unboxing Pokémon Let’s Go, Pikachu! with Pokeball Plus

Unboxing Pokémon Let’s Go, Pikachu! with Pokeball Plus

Hi everyone, In this post, I’ll be showing you the content of the Pokémon Let’s Go, Pikachu! Nintendo Switch game with the Pokeball Plus adapter. Let’s Start! Here’s the game in the box I received from Amazon: And here’s the game box outside of the Amazon box: Let’s take a look at the sides: And the back: Here’s the contents once we open the box: Let’s start showing you the game. Here’s the actual game box: And the back: Once…

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Just got Pokémon Y! (And Pokémon Red streams)

Just got Pokémon Y! (And Pokémon Red streams)

Hi everyone, Yesterday I received my copy of Pokémon Y. I already own Pokémon X digitally, so I needed to get Y to finish this generation before jumping into the Omega Ruby./Alpha Sapphire and the Sun and Moon series. Here’s the box: I’ll be doing live streams of this game soon, as I’m currently playing Pokémon Red from the 3DS Virtual Console. You can see the Pokémon Red streams that I’ve done so far below: Enjoy!

cmix_gui v1.5 released!

cmix_gui v1.5 released!

Hi everyone, Yesterday, Veterans Day Holiday, I was working at improving the cmix GUI software. New versions of the cmix compression software were released and so, I added support for them. cmix GUI now supports cmix_v16c, v16d, and v16e! Other improvements includes fixing the log window as it seems cmix switched from using Standard Output (stdout) to Standard Error (stderr). This prevented the log from showing the output. Also, in the process, there were code improvements performed. Lastly, the software…

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